When you first begin this process, you will have to choose a first name for your character. This can be quite difficult because many names are taken. Unless you are extraordinarily lucky, you will have to try several names and may even have to invent one. Another option is to look around for names that exist in other cultures.
When you are creating a character (also known as rolling up), there are eight different attributes or statistics to consider. Each race has a maximum number for each stat that a character may be created with. For example, a human may achieve ten in each of the attributes. You automatically now roll a perfect 80, but the bonuses and penalties of each race affect their possible beginning stats. Each penalty or bonus racial modifier results in a loss or gain of 2 from the standard 10. For example, Halflings, who have a penalty of +2 to strength can have a maximum of 6 in strength when being created. You can find out more about statistics here. You can see the beginning stats for each race within their own sections here.
Humans are as standard as you can get
and have neither penalties nor bonuses to any statistic. If you are
uncertain about what race may be good for you or new to roleplaying
games, this is a solid choice, though you may find it is less fun to
roleplay than other races. You can find out more about Humans
here.
Dwarves are a short and sturdy race
of people who tend to be quite proud of their full beards, even
the women! They are slow moving with penalties to reflex and
agility, but possess bonuses to discipline and stamina. Only
Dwarves can braid their beards and show emotions by grunting. You
can find out more about Dwarves here.
Elotheans are a willowy race, known
for being intellectual, who believe themselves to be the favored
children of the gods. They possess good reflexes, wisdom, and
intelligence, but are lacking in strength and stamina.
Occasionally, Elotheans are born with cat-slitted pupils, which
are referred to as savant. You can find out more about Elotheans
here.
Elves are known for their height,
grace, charm, wisdom, and beauty. They are somewhat lacking in
strength, discipline, and stamina, but many feel the bonuses to
reflex, agility, and charisma more than make up for the penalties.
Elves have a unique greeting for each other and blush with their
ears. You can find out more about Elves
here.
Halflings are small, mischievous,
often clever and humorous, and possess an ability to get into
trouble that is almost unparalleled in Elanthia. They lack strength,
discipline, and wisdom, but have good reflexes, agility, and stamina.
Olvi, as they call themselves, can master smoke images, a feat no
other race has managed, and often enjoy having their feet brushed.
You can find out more about Halflings
here.
Gnomes are the smallest of the races
and suffer from a lack of strength and stamina. To balance out
those losses, they are agile, intelligent, and possess excellent
reflexes. While gnomes are incapable of bashing their way through
life, they are sharp enough to know that strength is not the only
solution. Being tiny, gnomes are the only people who can ride goats
(if lucky enough to own one) and climb inside boxes to dismantle them
by kicking the sides out. You can find out more about Gnomes
here.
Gor'Togs are the biggest and strongest
of the races. While some may feel that their lack of reflexes, wisdom
and intelligence is too daunting, you should remember that they are
extraordinarily strong and possess great stamina. Due to their strength,
Gor'togs have an easier time than other races when dismantling boxes
by crushing them. You can find out more about Gor'Togs
here.
Kaldar resemble humans, but are taller and
tougher. They are lacking in wisdom and intelligence, but are strong and
charismatic. Kaldar have a unique way of hailing each other and have a
special pose that demonstrates their strength. You can find out more
about Kaldar here.
Prydaens are a proud and graceful blend of
humans and felines who have short fur, slitted eyes, pointed ears, tails, and
claws. They are charismatic and have excellent reflexes, but lack wisdom
and discipline. Prydaens enjoy unique verbs for their ears, tails, and
purring. They can also dismantle boxes by clawing them apart. You can find
out more about Prydaen here.
Rakash are normally human in appearance but
become half-wolf when the moon Katamba is full, gaining tails, pointed ears,
and fur. They have good stamina, reflexes, and discipline, but lack wisdom,
agility, and intelligence. When in moonskin, Rakash have unique verbs for
howling as well as their tails and ears. You can find out more about
Rakash here.
S'Kra Mur are a mingling of humans and
serpents who have scales, slitted pupils, tails, and no ears. They
are strong and possess good reflexes, but lack wisdom and intelligence.
Only S'kra can bask without looking silly and they also have unique
hissing, tail, and crest (if shifted) verbs. You can find out more about
S'Kra Mur here.
After you have chosen your character's race, you then get to choose what your character looks like. After choosing a name and race, this should be easy for you! If you are a premium member, you can also choose your character's age and birthday.
Choosing Guilds
Once you have chosen a guild, it can be found by entering DIR
<name> guild. For example, DIR ranger guild. (The
DIR command will be discussed in further detail in the Getting Around
Town section.) This section will discuss each of the guilds briefly
in order to help you choose one. Please note that the below summaries
are not meant to suggest you cannot join any of the below guilds
and excel at their tertiary skillsets, merely that doing so
will be more difficult.
Skillsets refer to the five groups of skills, armor, lore, magic,
survivals and weapons. When a skillset is primary, it means that
this group is the one you will learn the most easily. Secondary
skillsets are harder to learn than primary, but easier than tertiary.
Following this line of reasoning, tertiary skills will be more frustrating
and difficult to learn than either primary or secondary ones.
Please note that all ranks under 50 will drain as if they are in your primary
skillset and all ranks under 100 (that are not in your primary skillset) will
drain as if they are secondary.
Barbarians are renowned for their skilled
use of weaponry and are also good at learning armors and survivals. This
guild has difficulty with lores and does not believe in training or using
magic. If you want a guild where you must spend a great deal of time in
combat and do not want to worry about understanding magic, this is probably
the guild for you. You can find out more about barbarians
here.
Bards, not surprisingly, are known for
playing instruments. All instrument skills fall under the category of
lore, which is this guild's primary skillset. Magic and weapons are
secondary here, leaving survivals and armor as tertiary. If you desire
a guild where you can spend a lot of time indoors, often around other
people, this may be the one for you. You can find out more about bards
here.
Clerics are usually associated with using
magic to aid the dead and to fight undead. They excel at magic, but are
also good with weapons and lore. Survivals and armor are difficult for
this guild. If you want to help others and fight evil, this could be a
good choice. You can find out more about clerics
here.
Empaths heal people by use of a lore skill
called empathy. Excelling at lores, empaths are also good at magic and
survivals. This guild is weak in armor and weapons, which is just as well
because they cannot bring harm to living creatures without suffering shock.
If you dislike hunting and bloodshed, this is your best option.
You can find out more about empaths here.
Moon Mages are the most esoteric of the guilds,
often visualized as gazing up at the skies and searching for hints of the
future. Magic is primary here with survivals and lores secondary. Combat
skills are more difficult and it is a rare moon mage who can be said to be a
great warrior. If you prefer to avoid combat as much as possible and do not
wish to be an empath, this could be a good guild for you. You can find out
more about moon mages here.
Paladins are known for their expertise with armor.
They are also good with weapons and lore, but have difficulty with magic
and survivals. If you desire to play a combat-oriented character who may
come off as righteous and honorable, this may be the guild for you.
You can find out more about paladins
here.
Rangers are most comfortable in the wilderness
and are known for their ease around wild animals. Excelling at survivals,
they can also become quite skilled at armor and weapons without too much
difficulty. Magic and lores are more of a challenge here. If you desire
a solitary character who is at home both in the forest and on the battleground,
this is a good choice. You can find out more about rangers
here.
Thieves are known for their use of stealth.
Survivals are primary here, followed by weapons and lores as secondary skills.
Like barbarians, thieves do not require the use of magic. If you prefer sneaky
maneuvers and stealing instead of open combat, this could be the guild for you.
You can find out more about thieves
here.
Traders are the moneymakers of the guilds. While
people of other guilds may become wealthy, it is this guild that strives for
wealth from the beginning. They excel at lore and are good at armor and survivals.
Weapons are more difficult and magic is unnecessary. If making money and travel are
for you, this guild is a good choice. You can find out more about traders
here.
Warrior Mages combine mage craft and combat.
Excelling at magic, warrior mages are also good at lore and weapons. Armor and
survivals are difficult for this guild. If you want a character who can use
weapons well and cast offensive magic, this could be the guild for you.
You can find out more about warrior mages
here.
This section continues onto skills here.