Water is an essential element of the alchemical process. Water sources
in Elanthia include wells, fountains, pools, vats, basins, brooks and
streams, and lakes, but in Elanthia it is one thing which defies
predictability; the discrete locations equal discrete properties of the
water found therein. Not all bodies of water can be used as sources to
fill containers. The Julge Dolen Zaldeni stream near Horse Clan is
lovely to swim in, but efforts to fill containers proved fruitless. The
Goblin Brook west of Crossing proved likewise except for a spot
southwest of the pool beneath the waterfall. The swimming hole in Arthe
Dale never disappoints. Fill any container, even large ones, while
standing in the water. Simply fill <container> with water
repeatedly
until the jar will hold no more. Oddly, counting the water in the jar
will return the message "There is only one part of water in the jar,"
but count jar returns "There are twelve non-ammunition items inside
your clay jar."
Being one of the cheapskates Olwydd mentions in his notes on alchemy, I
carry one or more containers with me to collect free water as needed. I
don't recommend carrying large amounts of water as it increases burden.
A silver vial from the cleric shop is perfect for carrying a small
amount of water for that salve or potion you might need at a moment's
notice.
A silver vial is also useful for filling larger containers, such as
jars and large vials. A large jar from an Alchemist Shop or one of the
stoppered clay jars from Horse Clan holds 45 parts of water, but fill
jar with water results in the capture of only one part of water (except
as noted in regard to the Arthe Dale swimming hole). Further tries to
fill jar result in the message 'the water is already in your jar'.
Using the silver vial to capture and pour works well, but if you're
holding both containers, you only transfer water from one to the other
after capturing one part from the source. To avoid the inevitable
frustration, stow the larger container. Fill the silver vial with water
from the source, then pour silver vial in jar/vial in my <default stow
container>.
Suffice to say, there are inconsistencies when dealing with water and
containers. I was surprised to see that shaking my stoppered up clay jar
containing several parts of water yielded 'A wisp of steam' and the
evaporation of one part of the water. Shaking only one part of water
resulted in the exclamatory admonition "You can not mix some water with
itself!" By far, my funniest (in retrospect, of course) experience
involved a 'bottle of water'from Corik's Quest in my open backpack. I
was trying to drag a deader across the stream east of El'Bain's, in vain
it seemed, as I could not 'go water' to cross. The mechanics of the game
defaulted to my 'water' in my backpack. Closing the backpack solved the
problem, but not until I was reduced to a whimpering idiot.
-- Caelfind
Province/Area | Location |
---|---|
Shard |
The Temple of Light Residential section, NW corner of town Prairie, old well From the alchemist for 9 dokoras (288 for a large vial) |
Crossing |
Alchemist Trough at Town Green NE Goblin brook, southwest of waterfall only Willow Walk Empath Residential Area, fountain Cleric Guild Courtyard. Lunat vats Monger's Square Fountain [North Road, Plains] An old stone well and watering trough [Crossing, Elmod Close] A well between the houses |
Dirge | Town Square Fountain |
Kaerna | The Well |
El'Bain's Stop | The General Store 'spring water' for 5 copper lirum |
Leth Deriel | SW of the great tree is a reservoir |
Hvaral |
Rooms at the Ale 'n Axe Inn have water in the bowls/washbowls |
Aesry |
Cleric Guild, just inside the gate Empath Guild, just inside the gate - the urn Stone and coral fountain just south of the tannery Crystal phoenix fountain at Chui'mysanda Jama, southern part of town, southeast of the school. |
Arthe Dale | Swimming Hole |
Therengia |
Langenfirth, Daelfa Seord'telgi housing area. A fast-running brook Hidden clearing southeasternmost area of kelpies. Search for trail. El Bain's Stop Stream Northeast of El Bain's Therenborough, Lirum Square, Lion's head fountain, northeast of bank |
Riverhaven |
[Temple, Garden] dark pool east of the temple gate. [Riverhaven West Wilds, North Creek Bank] Search to see the boulders. Go boulders. Fill container. Sylvan Glade, Creek Inlet], [Sylvan Glade, Lily Pads] |
This information was kindly donated to us by Kythryn and is used with her permission. We will attempt to make sure that both sites have the most recent information, but please note that Kythryn does a great deal of work on alchemy and will usually have more recent information.
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