Companions
Companions are the animals that rangers are entitled to befriend
once they have reached certain levels in the guild. Companions tend
to follow around the ranger and can perform several tasks, but they
shouldn't be confused with Warrior Mage familiars, which are quite
different. While familiars can speak for the Mage and can be their
eyes, the Ranger has no such benefits from their companion; it's
more of a friend willing to help out the Ranger, rather than a
mindless drone. While still babies, companions require an awful lot
of care and are easily lost, but with a little bit of patience,
they'll soon grow to young and eventually full-grown and be a lot
more self-sufficient.
Currently, companions are the best way to learn the Animal
Lore skill and if you're intending to be a horse wrangler one
day or deal with the upcoming companions, this is the way to go
about it. Eventually there will be more systems which take this
skill into mind, so I always suggest a ranger get a companion as
soon as they can, even if they don't always have them out.
A quick note on companions and the RTS (trailmarkers):
companions and the trails do not mix, particularly baby
companions. If you're intending to run any of the trails, you should
almost certainly send your companion away or you run a fairly
substantial risk of losing your new friend.
The method for 'controlling' your companions is to use the signal verb. Currently the verb says:
Usage: SIGNAL COMPANION TO . . . FIND <player> DROP <object> GET <object> UNHIDE HUNT STAY STOP HIDE (plus some others) Example: SIGNAL RACCOON TO FIND ANSON
Although all of those commands are listed, some of them do very
little.
As it stands, you can expect the following:
FIND <player> -- Young and full-grown raccoons and
wolves will find said player if they are not currently in an area
where companions aren't allowed, for instance houses.
FIND <player> AND WAIT -- Probably more important
than simply finding a player, this is the main way of using your
companion to transfer goods as the companion will actually wait
to get an item in return before going back to their ranger.
GET <object> -- Young and full-grown raccoons and
wolves will pick up an item on the ground assuming they're able
to lift the weight and it's not a weapon. Babies will pick it up
but not hold it.
DROP <object> -- The companion will drop the item.
HUNT -- Young and full-grown wolves will go off to hunt,
this is a way to avoid logging off to have your wolf go away.
HIDE -- All companions seem to fail miserably.
UNHIDE -- If your baby raccoon hides from becoming
frightened, this will get it to come back out.
JUMP -- The companion will attempt to jump into your arms,
or if already in your arms, will jump down.
STAY -- I've never seen this work.
STOP -- Signals a companion to stop following someone.
Character requirements:
Wisdom, Intelligence and Discipline must add up to 36.
Hiding must be 50.
Perception and Scouting must add up to 70.
You must be at least 13th Circle.
Instructions:
Make sure you have plenty of wild corn.
Go to Leth. From the center of town, go southeast 7 times, then go gate,
sw
put corn on ground
hide
When you see a raccoon, approach raccoon. If you get round
time, continue approaching until the raccoon trusts you, then signal
raccoon to jump and immediately leave the area. (If you don't a hawk or
eagle will come and eat your baby raccoon.)
Special thanks to Laurie for this information
Character requirements:
At least 35th circle
15 in charisma
No debts on the mainland
No current companion
35 in animal lore
Instructions:
There seem to be a couple of places to get a wolf that I know of
and both of them are near cougars west of the brook in the Crossings
area. The most common one seems to be the base of the trail
to ogres. Once you are there. You simply need to kneel, hold a
bottle of milk in your hand, which can be procured at the shack in
Arthe Dale, and wait for the wolf pack to come by. Once the pack
stops and smiles at you, you will need to stand and approach pack.
Assuming everything ends up alright, you will suddenly have a baby wolf.
All wolves require feeding roughly once an hour, whether they're by your
side or not, so if you log out for days on end, they'll be hungry even if
you fed them right before you left. Baby wolves require milk which can be
purchased at a number of places, including Arthe Dale and the General Store
in Aesry. In the case of Aesry, you'll actually purchase a picnic basket,
which then requires you purchase a bottle of milk which is placed inside
of the basket. In order to feed your wolf the milk from the basket, you'll
need to get milk, which results in a cup that you use to feed the wolf.
Young and full-grown wolves want to eat raw meat and the meat must be
fresh or the wolf will become poisoned and die. In order to get meat, you
must carve <critter> You can then check if the meat
is good by doing a smell meat. When you smell it, you must
get:
Sniffing gingerly at the meat, you notice a pungent but flavorful
smell. otherwise the meat is bad and you should get something new
for your companion.
Here is a list of carvables that I have found:
- Musk hogs - Crossing, Langenfirth/Theren
- Snowbeasts - Leth Deriel, Shard, Aesry
- Small Peccaries - Langenfirth
- La'tami - Shard (Undergondola), Aesry
- Cougars - Shard, Langenfirth, Crossing
- Heggarangi Boar - Hara'Jaal
- Bears - Haven
Baby wolves, much like baby raccoons, are pretty much useless
outside of role playing. When they whimper, it's time to feed them
milk. When they pace it's time to pet them. This tends to go on for
quite a while. Although we don't have any absolute numbers, it would
seem that the base time for your first wolf is something on the
order of 50 hours by your side until it goes from baby to
young. This time is apparently influenced by the number of wolves
you've had in the past or perhaps the number you've had run away,
although most of this evidence seems to be anecdotal. Recently I've
been told by someone that had never had a wolf before that it took
82 hours in order for it to grow from baby to young and this was tracked
stringently. After this it would seem to be another 100 some odd hours
for it to get to be full-grown.
Both young and full-grown wolves are able to carry items long
distances for you. You can signal wolf to find <person>
and wait to get them to go and find this person and stay with
them indefinitely. The key to this is to have the wolf pick
something up first, doing signal wolf to get <object>
first, where object is something that is currently on the ground and
then sending them to this person. This will allow the person
to pet wolf to have the wolf drop the item in said person's
hand and wait. In order to have the wolf return to you, you must
have the person the wolf went to give wolf <item>
where item is any thing sufficient for the wolf to carry. Wolves
have a carrying limit that they cannot exceed and will ignore offers
of items too heavy. In addition to overly heavy items, they will
also ignore offers of weapons and will not pick them up off the
ground. A common way of getting around this is to put said item in
some sort of a container, such a sack of pouch. Wolves can only
carry one item at a time.
Recently, wolves have become trackable. Although I don't know what
the requirements are for this ability, I've heard people with as low
as 116 ranks of scouting have been able to track them, though there
appears to be a hard minimum of 50 ranks in animal lore. In this case,
one of the most practical applications seems to be the ability to
find deaders. You can track wolf then use the same
signal command used earlier to find the deader and
track to get to the wolf. There is a delay probably based
on distance for your wolf to find the person, but once the timer is
finished, you'll be there very quickly. This ability does have some
distance limitations and you will not be able to follow them across
bodies of water or things of that nature.
Young and full-grown wolves also have the benefit over raccoons of
their same age in that you can signal them to go off to
hunt which will allow you to be rid of them while you go find meat
or go into a place where wolves aren't allowed. This can be quite
handy, but when they return, they will be hungry just as though they
hadn't eaten. Also, full-grown wolves will, at random, pull people
out of hiding in the room. It would seem that they can pull out
nearly anyone, but start with the person with the least hiding
skill. There is no way to force the wolf to do it.